Sasha Tokarev

Product Designer with experience in EdTech, E-commerce, and AI. Built LMS platforms, launched products from scratch, and led cross-functional design teams

Senior Product Designer: Inita.com

2022 – current

Lead Product Designer: Skillbox

2020 – 2022

Lead Designer: Yandex.Market

2019– 2020

Design Director: beta

2017– 2019

UX/UI designer: beta

2012– 2017

UX/UI designer: socialtools

2011– 2012

Lead Product Designer at Skillbox

Lead Product Designer at Skillbox

2020–2022

Skillbox is one of the largest EdTech platforms in Russia, offering online courses in design, programming, marketing, and more.

I worked as a Lead Product Designer and led the redesign of three core products: the student LMS, the teacher dashboard, and a new non-linear learning platform (LMS 3.0). Over the course of two years, I:

  • Launched two LMS platforms used by tens of thousands of students

  • Built and led a design team of 6–10 people

  • Set up hiring, onboarding, mentoring, and review processes

  • Established a scalable design system

  • Integrated a new learning strategy (SSDL + 4C/ID) into the product experience

Through better UX and interface design, we achieved key results:

  • CSAT improved from 34% to 82%

  • 45% of students migrated to LMS 3.0 within months

  • Students submitted 2–2.5× more homework and portfolio cases

(01) LMS Redesign: simplifying learning & boosting motivation

As part of my role at Skillbox, I led the full redesign of the student-facing LMS. The previous experience was outdated, overloaded with content, and disconnected from the modern, friendly tone of the Skillbox marketing site. It didn’t support personalization, was difficult to scale, and demotivated learners from continuing their journey.

Key problems we solved:

  • Outdated and visually inconsistent design

  • Low student motivation due to overwhelming content and a lack of structure

  • Poor alignment with business goals — students dropped out before completing courses

  • Lack of personalized learning experiences

  • No tools in the interface to build a habit or maintain momentum

  • Weak emotional connection with the platform

How we started:

We started by reviewing interviews with students and stakeholders to identify key problems in the LMS experience. Then we:

  • Defined key success metrics (CSAT, engagement, homework completion)

  • I created a set of design principles focused on simplicity, emotional tone, and consistency with the Skillbox brand

  • Used models like ARCS (motivation), SSDL, and SMART/OKR to align design with business and learning goals

  • Ran a one-week remote workshop with the design team to shape direction and define priorities

What we changed:

  • Simplified learning structure: streamlined course layout and navigation

  • Improved visual system: aligned with the marketing site for a seamless ecosystem

  • New onboarding: guided first steps, encouraging students to take action immediately

  • Friendly tone of voice: added human-centered language and personalized touches (e.g. name-based greetings)

  • Motivation mechanics: progress bars, milestone feedback, smaller achievable steps

  • Personalization engine foundation: groundwork for adaptive content and smart recommendations

Impact:

We measured impact through regular CSAT/NPS forms, surveys, and student interviews, combining quantitative feedback with live signals from real users

  • CSAT grew from 34% to 82%

  • Clear increase in completion of next lessons and submission of homework assignments

  • Higher engagement during the first sessions of learning

  • Students reported improved clarity and friendliness in the interface

  • And we saw better learning outcomes

(02) LMS 3.0: non-linear learning experience

I led the product design of LMS 3.0, a new non-linear learning system built to give students more autonomy, flexibility, and motivation. Unlike the original LMS, which followed a fixed, linear path, this platform allowed learners to build custom learning journeys and focus on real-world, practice-based tasks.

What we built:

  • Non-linear learning structure based on SSDL (Self-Directed Learning) and the 4C/ID model

  • Students could choose tasks of different difficulty levels, skip, return, and build their own learning flow

  • A progress map showed overall advancement and gave structure without enforcing strict order

  • Introduced a point system that simulated freelance mechanics: students earned credits for completed tasks

  • Clear connection between learning and career goals — students could see how far they were from being “job ready”

Why we did it:

  • Designed the full UX and UI of the system

  • Translated learning theory into interactive components and flows

  • Worked closely with instructional designers and PMs to ensure pedagogical soundness

  • Defined key screens: task selection, progress map, level system, onboarding

  • Built design prototypes for user testing and iteration

Results:

  • 45% of students were transitioned to LMS 3.0 within the first rollout

  • Students completed 2–2.5× more homework assignments (portfolio cases) compared to the old system

  • 40% of students completed tasks across all difficulty levels

  • 25+ courses were successfully migrated to the new format

(03) Teacher Dashboard: homework review system

Alongside the student-facing LMS, I led the redesign of the internal platform used by over 2,000 active teachers to review assignments, manage progress, and communicate with students.

Challenges:

  • The interface was cluttered and hard to scale

  • Instructors had no prioritization, urgent assignments were often missed

  • Communication with students was scattered and time-consuming

  • No analytics or support for planning and performance tracking

What we changed:

  • Redesigned the homework review flow: clearer structure, simplified feedback, faster access to files

  • Added prioritization logic: flagged tasks approaching the 24h deadline and surfaced them first

  • Integrated contextual hints and quick actions: helped instructors act faster and more confidently

  • Introduced a personal dashboard: with data on task count, time spent, income, and student progress

  • Improved system communication tone to feel more supportive and less mechanical

What we did it:

  • Personally reviewed 10+ student assignments per day for several weeks to understand instructor pain points

  • Turned those insights into concrete design decisions

  • Designed the full UX/UI for the platform and synced it with the student-side experience

  • Worked closely with product, ops, and teaching teams to match workflows with actual instructor behavior

Results:

  • 95% of assignment checks were completed within the first 24 hours

  • Significant drop in overdue reviews

  • Higher instructor satisfaction and platform clarity

  • Smoother workflows during peak activity periods

  • Stronger connection between teacher and student experiences

(04) Team Leadership & Design Culture

At Skillbox, I led design across three core product directions: the student LMS, the teacher dashboard, and the new non-linear LMS 3.0. Alongside hands-on product work, I focused on building a strong, independent, and thoughtful design team — not just in structure, but in mindset.

Team management & growth:

  • Managed a team of 6–10 product designers across product, marketing, and media

  • Ran full hiring cycles: interviews, onboarding, offboarding

  • Set up regular 1:1s, design reviews, and async feedback loops

  • Created a design skill map, a clear growth framework that helped each team member navigate their development path

  • All team members grew from mid to senior level. Interns became confident mid-level designers.

  • Focused on craft, product thinking, and communication, not just output

Process & delivery:

  • Co-created and scaled a shared design system, improving delivery speed by ~30%

  • Improved handoff with dev and QA, fewer bugs, faster launches

  • Worked closely with PMs to shape roadmaps and balance delivery and quality

  • Collaborated with heads of teaching, methodology, and product to align UX with business and educational goals

Design Culture & Principles:

Alongside team management, I shaped how we worked as a design team, setting principles that supported ownership, speed, and clarity.

  • Promoted radical inclusion: everyone was responsible for product quality; design reviews were open and focused on goals, not seniority

  • Reframed tasks as design artifacts: clearly scoped, easy to pick up, always linked to broader context and deadlines

  • Protected creative space: briefs left room to question and explore, not just execute

  • Set high standards for clean handoff: structured files, early developer involvement, fewer surprises at delivery

These principles helped the team move fast, collaborate better, and take real ownership of their work.

(05) One more: Conversion Boost

In addition to core LMS work, I led the redesign of a key promotional landing page used during major sales campaigns. The original page was overloaded and unclear, leading to low engagement and missed opportunities.

Goal:

Improve browse-to-purchase conversion rate during seasonal promotions

Problem:

  • Lack of clarity in pricing, bonus mechanics, and deadlines

  • Mobile experience was weak and cluttered

  • Low confidence and urgency for the user

What I changed:

  • Reworked structure and content hierarchy for better focus

  • Added testimonials and a visual breakdown of what’s included

  • Highlighted the main value of the deal in the first screen

  • Simplified mobile layout and key CTAs

Result:

  • +13% CR increase during campaign period

  • Additional ₽11M (~$150K) in monthly revenue from improved conversion

  • Better scroll depth, more confident user actions, and positive feedback from the marketing team

(06) Final thoughts or what I learned at Skillbox

Beyond metrics and features, working at Skillbox helped me grow as a product designer and team lead. Here’s what I took with me:

A wide audience isn’t a problem, it’s a playground:

At first, the scale and variety of users felt like a constraint. But I learned that broad audiences unlock more space for creativity, hypotheses, and product thinking. The key is in prioritization.

The hardest part is communicating why:

Aligning people around the problem, not just the solution, is often the real work. Explaining why we’re doing something, again and again, is what makes vision stick and decisions sustainable.

Clarity beats complexity:

Whether in interface design or team communication, clarity always wins. Especially in high-stakes, multi-role environments.

Design is part of strategy, not decoration:

I stopped seeing design as the last step. I learned to use it to shape problem definitions, business thinking, and customer experience across the entire journey.

The team is everything:

Systems and strategies mean little without the people to carry them. Leading a team taught me to care deeply about energy, trust, and shared ownership. Growth happens when people feel safe to think, challenge, and build together.

Big thanks to the entire team I worked with, and to everyone who gave me the trust and space to do all this. It wouldn’t have been possible without you.